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NPC Generator

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Advanced [show]


Zephan Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, typically a more casual-formal manner. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: Zephan was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Selfish. Bonds: Attractive. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Zephan Anguish, Male Tiefling Warrior 10
Medium (6'10") Tiefling, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Heal, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His black hair is still thick. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mantus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mantus. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Flaws: Addict, Insane. Bonds: Guardian, Criminal record. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Mantus Heal, Male Tiefling Monk 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 1600 gp.


Social Check DCs


Jabbie Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His wide-brimmed hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Further he is a bit of a stoner and is frequently out of it.

History: Jabbie was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Jabbie Tarkelby, Male Gnome Aristocrat 5
Small (3'3") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Auran, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Wrenn Glittergem, Male Gnome Druid 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)10 (+0) 16 (+3)8 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp.


Social Check DCs


Ribbles Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a violet suit. He wears his auburn hair up in a very large beehive style do. He has gray eyes and a violet hat with a white feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Ribbles was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his absent mother; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed, Impulsive. Bonds: Family, Criminal record. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Ribbles Raulnor, Male Gnome Sorcerer 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)13 (+1) 17 (+3)18 (+4)
Skills Intimidation +6, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 6000 cp. Lapis lazuli (10 gp). Red-brown spinel (140 gp).


Social Check DCs

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