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Advanced [show]


Hamil Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. He wears his blonde hair up. His violet eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Fighting, Philantrophist, Logical. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Hamil Honeypot, Male Halfling Fighter 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Golden pearl (80 gp). Deep blue spinel (1200 gp). Moss agate (8 gp). Deep blue spinel (1200 gp).


Social Check DCs


Cask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white fur is heavily combed to the left. His blue eyes peer out from beneath his wide-brimmed violet hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Interpreter, who enjoyed hunting, Cask was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Rich, Nature. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Cask In Woods, Male Tabaxi Cleric 13
Medium (5'1") Tabaxi, Neutral Evil (CR 13)
Armor Class 11
Hit Points 83 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)18 (+4) 12 (+1)17 (+3)
Skills Acrobatics +5, Arcana +8
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Halfling, Ignan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 100 pp. Pink pearl (150 gp). Rose (20 gp). Banded agate (12 gp). Sard (20 gp). Moonstone (20 gp). Blue sapphire (1200 gp). Rhodochrosite (12 gp). Rock crystal (20 gp). Star ruby (1200 gp). Golden pearl (150 gp).


Social Check DCs


Naeris Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Naeris was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and to prove his worth to the world

Ideals: Gifted. Flaws: Terse. Bonds: Mentor, Immigrant. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Naeris Yaeldrin, Male Elf Aristocrat 2
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thamior Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Apothecary, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Job, Military. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Thamior Amakiir, Male Elf Warrior 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp. Malachite (8 gp). Moonstone (60 gp). Jet (80 gp). 1 Climber’s kit.


Social Check DCs


Fax Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His crest is silver and curly. His eyes are red and catlike.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: Gifted from a young age, Fax studied abroad. In his 10th year, his parents were killed by a goblins raid, leaving Fax alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Fax Norixius, Male Dragonborn Aristocrat 3
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +5

Possessions: 16000 cp.


Social Check DCs

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