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Advanced [show]


Pushkrimp Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a green and black handkerchief worn on his right side. His hair is long and silver with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Passionate, Gifted, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Pushkrimp Huckabee, Male Half-Orc Bard 7
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp.


Social Check DCs


Prâk Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of the sun god around his neck, and a trident on his belt. He wears a deerstalker hat to cover his moderate length silver hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Prâk took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Prâk Cholmondeley, Male Half-Orc Fighter 7
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 12 (+1)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Amber (130 gp). Eye agate (12 gp).


Social Check DCs


Nutae Raethran, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears blue cloth garments or leather armor. His silver hair is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Nutae reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against drow; and further expansion of business

Bonds: Job, Rich, Immigrant, Military, Enemies. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Nutae Raethran, Male Elf Warrior 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely violet suit with black socks and a vest with buckled shoes, and sports empty pouches on his belt. He sports a flattop hair cut. He has a dull look in his brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Money/treasure; and a strong sense of loyalty to human people

Ideals: Justice, Gifted. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Winthrop, Male Human Rogue 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. 3 Thunderstones.


Social Check DCs


Gilthur Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His hair is chestnut, silky, and of moderate length. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Mortician business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Flaws: Fearful. Bonds: Rich, Attractive, Job, Religious. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Gilthur Burrowfound, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Religion +7
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Undercommon, Ignan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +7

Possessions: 1000 gp. Violet garnet (200 gp).


Social Check DCs

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