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Advanced [show]


Ogthrak Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with blue pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ogthrak lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Ogthrak took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent father

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Rich, Family. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Ogthrak Crawford, Male Half-Orc Cleric 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. 4 Antitoxin.


Social Check DCs


Cockaby Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has shaved his head bald. He has several tiny amethyst earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform After months of barely getting by, Cockaby managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Gifted. Bonds: Rich, Job, Slave, Criminal record. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Cockaby Musgraben, Male Gnome Rogue 8
Small (3'5") Gnome, Lawful Evil (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +7, Performance +5
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 30000 cp. Gold dragon comb with red garnet eye (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Carved bone or ivory statuette (10 gp). 1 Minor magic item.


Social Check DCs


Mreksh Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large violet mantle and cape that has been intricately interwoven into his brown robe. His crest is brass and curly. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: Mreksh is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant, Nature. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Mreksh Ebynichtomonis, Male Dragonborn Aristocrat 5
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 11 (+0)18 (+4) 13 (+1)19 (+4)
Skills Athletics +7, Nature +7
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Sylvan, Auran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +7

Possessions: 6000 sp.


Social Check DCs


River Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He has brown fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, River grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Military, Adventurer, Mentor. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

River Of Dragons, Male Tabaxi Monk 8
Medium (5'1") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1300 gp. Hematite (13 gp). Rhodochrosite (13 gp). Carnelian (70 gp). Jet (70 gp). Sard (70 gp). Red-brown spinel (70 gp).


Social Check DCs


Barendd Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is typically in his Guard uniform, he is not a threatening figure. He is bald on top and has large auburn tufts of hair around his ears. His eyes are hazel and beady.

Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast island. After coming to the age of reason, Barendd took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Guard.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Barendd Bloodkith, Male Dwarf Commoner 9
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 20000 cp. Alexandrite (200 gp). Blue quartz (14 gp). Hematite (14 gp). Alexandrite (200 gp). Red-brown spinel (80 gp). Chrysoberyl (80 gp). Jet (80 gp).


Social Check DCs

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