Tharivol Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His long red hair is drawn into a two foot long braid. His eyes are blue and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Tharivol began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40000 sp. 1 Minor magic item.
Jebeddo Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny ruby earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich northern family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Justice. Bonds: Rich, Criminal record, Family. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Solid gold idol (200 gp). 1 Masterwork Common Melee.
Alvyn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Interpreter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to get a good night's sleep
Ideals: Logical, Entrepeneur. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 cp.
Bolg Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky red painted plate armor. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Apothecary. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Family, Has a crush. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp. 1 Minor magic item.
Emerald Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. His white fur is braided into rings. His eyes are copper and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Emerald is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast plains. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Fighting, Justice, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 12)
Armor Class 14
Hit Points 109 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 16 (+3) | 20 (+5) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Auran, Undercommon, Gnoll, Halfling
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
Possessions: 300 pp. Deep green spinel (50 gp). Sard (70 gp). Aquamarine (200 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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