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NPC Generator

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Advanced [show]


Nirgel Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to cover his moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a very good compulsive liar and kleptomaniac.

History: Nirgel lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Bookbinder and found it very stressful. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Criminal record, Family, Job. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Nirgel Laughter, Male Tiefling Commoner 6
Medium (5'0") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 17 (+3)14 (+2)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Frouse Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This western man wears blue trousers with green and brown striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His brown hair, when down, is lengthy. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Frouse Sympony, Male Gnome Adept 7
Small (3'4") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 51 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)11 (+0) 11 (+0)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Norûk Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are gray.

Personality: Norûk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norûk took refuge in the large cave and found the beat up sickle and armor he uses now. He struck the Unemployed job and began his own company from there.

Motivation: He's in love; and he is unsatisfied with his job

Ideals: Extrovert, Logical. Bonds: Nature, Job, Has a crush. Occupation: Unemployed

Voice: Russian accent

Attributes [hide]

Norûk Remington, Male Half-Orc Warrior 8
Medium (5'9") Half-Orc, Neutral Good (CR 8)
Armor Class 9
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 1300 gp. A delicate silver chain set with a tourmaline (90 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp).


Social Check DCs


Percival Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'9". He sports green clothing, slightly heavier than average wear. He has wavy white hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born a particularly ugly child, much to the horror of his parents. When Percival reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Military, Job, Family. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Percival Withrethin, Male Half-Elf Adept 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 800 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Guy Remington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown shirt with thin red vertical stripes and brown pants. He is bald on top and has large black tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.

History: Born to a Priest, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted, Fighting. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Guy Remington, Male Human Warrior 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 10 pp.


Social Check DCs

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