Melech Death, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a red coat over a black low-cut shirt, and a Stetson hat upon his head. He has done his best to style his white hair to look like a famous performer. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south to a Tailor, Melech learned a great deal about his mother's area of expertise. A gifted student he started as a Bricklayer, but he got bored and became a Tailor. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: Revenge; and many orcs want him driven away
Bonds: Attractive, Military, Job, Enemies. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Music, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long chestnut hair is drawn into a two foot long braid. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fenriz took refuge in the old dungeon and found the beat up glaive and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Job, Nature. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Druidic, Elven, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Moss agate (6 gp). Alexandrite (500 gp). Tourmaline (100 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zephan Twist, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a worn and beaten armor. He has moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Zephan lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He became a Dyer soon after.
Motivation: He has passion for adventuring and risk; and doesn't want to be a dyer and was forced into it by his family
Ideals: Joker. Bonds: Attractive, Family, Job, Adventurer. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp. Rose (60 gp).
Bilbron Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear black pants and tee shirts. His blonde hair is still thick. He has a dull look in his green eyes.
Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Tanner, who enjoyed hunting, Bilbron was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Flaws: Insane. Bonds: Religious, Nature, Immigrant, Criminal record. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 46 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: Just what you see.
Kothûg Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He carries with him a set of clubs on his belt, each one with a aquamarine on the hilt. His tied-back hair is white. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 4)
Armor Class 14
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 15000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
