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NPC Generator

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Advanced [show]


Bucklal Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, Bucklal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic. Flaws: Addict, Forgetful. Bonds: Attractive, Mentor. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Bucklal Underfoot, Male Halfling Expert 15
Small (3'0") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 93 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Orc, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 1000 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Gold dragon comb with red garnet eye (400 gp). A roughly beaten golden orb (150 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Old masterpiece painting (2300 gp). Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.


Social Check DCs


Zedaar Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His green crest is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Adventurer profession.

History: He was raised by priests from a young age. Like his mother and his brother before him, after school he went straight into learning to become a Servant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Religious, Job, Mentor, Adventurer. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Zedaar Phrahdrandon, Male Dragonborn Rogue 13
Medium (6'7") Dragonborn, Lawful Good (CR 13)
Armor Class 13
Hit Points 56 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 10 (+0)18 (+4)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +4

Possessions: 2000 gp. Hematite (5 gp). Tiger eye turquoise (5 gp). Azurite (5 gp). Violet garnet (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Clive, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are likewise hazel.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. He has had some formal dancing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Carter and was forced into it by his family.

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Attractive, Family. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Adam Clive, Male Human Monk 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Morg Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His brown hair is long and unkept. His eyes are brown.

Personality: He dislikes all the random violence that takes place in the north. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast forest. Morg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Nature, Religious. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Morg Myerscough, Male Half-Orc Expert 10
Medium (6'8") Half-Orc, Neutral Evil (CR 10)
Armor Class 12
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 8 (-1)9 (-1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 13000 sp. Deep green spinel (130 gp). Chalcedony (70 gp). Lapis lazuli (4 gp). Azurite (4 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is dressed in a clean grey cloak covering his clean studded leather, marred by beers. His auburn hair is still thick. His eyes are likewise brown.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Diggory Alfonso, Male Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs

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