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NPC Generator

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Advanced [show]


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Gunter Oakley, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Pog Folkor, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pog is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. Pog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pog decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he has decided he is irredeemable

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Rich, Criminal record. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Pog Folkor, Male Gnome Cleric 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Oblar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely grey suit with red socks and a vest with buckled shoes. He wears his hair in dreadlocks. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 10th year, his parents were killed by a goblins raid, leaving Oblar alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Rich, Enemies. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Oblar Greenbottle, Male Halfling Wizard 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp. 2 Smokesticks.


Social Check DCs


Rivaan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He keeps his black crest in a flapper bob. He has gleaming, smiling red eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.

History: Rivaan hails from a village terrorized by brigands. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Carpenter.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Religious, Enemies, Job, Debt. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Rivaan Zzzxaaxthroth, Male Dragonborn Fighter 13
Medium (6'6") Dragonborn, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 75 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Persuasion +7, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3

Possessions: 3000 gp. A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Gold music box (2000 gp). Fire opal pendant on a fine gold chain (500 gp). An abacus with copper, silver and gold markers (170 gp). Gold and topaz bottle stopper cork (1800 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Medium magic item.


Social Check DCs


Tethren Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears a grey top hat and grey clothes. His brown hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Tethren Hope, Male Tiefling Adept 1
Medium (5'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Tourmaline (70 gp).


Social Check DCs

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