Ortegar Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his blonde hair up in a very large beehive style do. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Ortegar and his spouse have recently divorced.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Shy, Secretive, Antagonistic, Mundane. Bonds: Attractive. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 77 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1100 gp. Sapphire pendant on gold chain (500 gp).
Crampernap Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in a clean blue cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich southern family. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Religious, Rich, Slave, Family. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 105 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 1000 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item.
Snafû Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is an epitome of beauty. He has done his best to style his red hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and to reunite with his absent father
Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Criminal record. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Alexandrite (1300 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with black highlights, and long grey pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long brown beard with little hanging trinkets. His eyes are green and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Mayor, who enjoyed hunting, Raymond was taken on many hunting expeditions. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and to be a mayor again
Ideals: Fighting. Flaws: Greedy, Insomniac. Bonds: Nature, Adventurer, Job. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 81 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2400 gp. Obsidian (12 gp). Deep blue spinel (1000 gp). Moonstone (80 gp).
Morkral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears green trousers with tan and red striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His blonde hair is kept up in a ponytail inside a feathered hat. His thin eyebrows rest above his beady violet eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Roofer job and began his own company from there.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1 Good lock.
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