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Advanced [show]


Adrik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Adrik grew up listening to his mother's many stories. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Extrovert. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Adrik Torunn, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 19 (+4)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Dynamic Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, green cloak. His beige fur has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a slaver, Dynamic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In the meantime he has taken over work as a Miner and occasionally as a mercenary.

Motivation: Further expansion of business.

Bonds: Job, Adventurer, Mentor, Rich. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dynamic Of Claws, Male Tabaxi Ranger 10
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 33 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills Nature +5, Stealth +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 80 pp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Golden circlet with four aquamarines (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A necklace of small pink pearls (2000 gp). Gold and topaz bottle stopper cork (300 gp). Solid gold idol (1100 gp).


Social Check DCs


Mreksh Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His crest is short and black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.

History: Mreksh lived on a farm with his mother, near the main road leading to a nearby town. Mreksh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk.

Flaws: Shy, Impulsive. Bonds: Family, Adventurer. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Mreksh Caavylteradyn, Male Dragonborn Warlock 11
Medium (6'8") Dragonborn, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Performance +4, Religion +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: Jade (60 gp). Malachite (12 gp). Chrysoprase (70 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Ghûra Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large brown mantle and cape that has been intricately interwoven into his red robe. He has a blonde handlebar mustache and slicked back blonde hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the south. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Gifted. Bonds: Immigrant, Religious, Nature. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ghûra Dryden, Male Half-Orc Expert 12
Medium (6'6") Half-Orc, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 85 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Orc, Aquan, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Orryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.

Motivation: Find a way to reverse the transformation of his brother; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist, Disease. Bonds: Job, Family. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Orryn Horcusporcus, Male Gnome Warlock 6
Small (3'8") Gnome, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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