Skog Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tan armored body suit, with a simple green line shooting up and back down. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Philantrophist, Fighting. Flaws: Ugly, Fearful. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Banded agate (13 gp). 1 Masterwork manacles.
Nicholas Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He is typically in his Fortune-teller uniform. His hair is auburn and curly. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the east. He never wears the same outfit twice, unless he absolutely has to.
History: The child of eastern immigrants he idolized his father. A gifted student he started as a Carter, but he got bored and became a Fortune-teller. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Artistic. Bonds: Job, Immigrant. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 9000 sp.
Sammal Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is greasy and uncared for. His eyes are white.
Personality: Sammal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is lazy and tries to find solutions quickly.
History: Sammal lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Rich, Family. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp.
Merihim Trust, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a violet deerstalker hat and violet clothes. His silver hair is heavily combed to the left. He has a dull look in his red eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Mercenary in town.
History: Merihim was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.
Motivation: He desires power and/or immortality.
Flaws: Emotional. Bonds: Job, Attractive, Adventurer. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1400 gp. Red spinel (120 gp). Hematite (9 gp). Brown-green garnet (120 gp). Malachite (9 gp). Golden pearl (120 gp). 1 Minor magic item.
Cressel Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is still thick. His eyes are gold and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He left for the south, certain he would find work there.
Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark
Flaws: Selfish. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp.
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Their contribution stands as a beacon of hope for all adventurers!
