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NPC Generator

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Advanced [show]


Wrenn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. He keeps his silver hair in a flapper bob. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Wrenn grew up listening to his father's many stories. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Wrenn and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer, Family. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Wrenn Munggen, Male Gnome Wizard 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 600 gp.


Social Check DCs


Pirithin Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered green stockings. He keeps his long golden hair kept up in a rat tail. His eyes are likewise green.

Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has never given up on his singing dream.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Mentor, Debt. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Pirithin Elderberry, Male Halfling Barbarian 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp.


Social Check DCs


Dondon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with black colored cloaks and clothing, he is not a threatening figure. With bright red hair and a scraggly beard. His eyes are violet and beady.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dondon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dondon. He hasn't been sleeping well lately.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Criminal record. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Dondon Tealeaf, Male Halfling Druid 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 300 gp.


Social Check DCs


Aerdeth Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his shortspear. He has a penchant for wearing a ring with an oversized jet on his right hand. He has a long auburn beard with little hanging trinkets. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. A true patriot, Aerdeth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Logical. Bonds: Rich, Job, Military. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Aerdeth Floshem, Male Elf Rogue 13
Medium (4'10") Elf, Neutral Good (CR 13)
Armor Class 14
Hit Points 57 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +4, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1000 pp. Cloth of gold vestments (50 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Medium magic item.


Social Check DCs


Melech Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly dark red, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Sold as a small child to a necromancer, Melech was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by illithids. Melech was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Ideals: Disciplined. Flaws: Insane, PTSD. Bonds: Enemies, Mentor. Occupation: Servant

Voice: Middle-eastern accent

Attributes [hide]

Melech Charity, Male Tiefling Adept 3
Medium (6'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)11 (+0) 8 (-1)12 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Silk rope. 1 Silver holy symbol.


Social Check DCs

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