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Advanced [show]


Baern Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. His hair is black, silky, and of moderate length. His violet eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Navigator, Baern learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). In the meantime he has taken over work as a Navigator and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Flaws: Antagonistic, Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Baern Goblinbane, Male Dwarf Cleric 9
Medium (4'5") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Blue sapphire (500 gp). Lapis lazuli (8 gp). Tourmaline (120 gp). White opal (500 gp). Onyx (60 gp). Red-brown spinel (120 gp).


Social Check DCs


Flask Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He wears his white fur up. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others.

Flaws: Shy, Fearful. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Flask Wing, Male Tabaxi Barbarian 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 88 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 9 (-1)19 (+4)
Skills History +6, Performance +8
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 150 pp.


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His yellow fur is greasy and uncared for. His amber unseeing eyes seem to look past you.

Personality: Trail is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Trail grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly, Disease, Addict. Bonds: Adventurer. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Trail Candle, Male Tabaxi Monk 2
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 16 (+3)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Morkral Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue shirt with thin white vertical stripes and green pants. His red hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered poetry. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Adventurer, Job. Occupation: Gardener

Voice: French accent

Attributes [hide]

Morkral Burrowfound, Male Dwarf Aristocrat 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 79 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 100 pp. Sardonyx (60 gp). Peridot (60 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple brown robe with pastel stripes complete with hood. With bright red hair and a scraggly beard. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Birkenhead, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 8 (-1)18 (+4)
Skills Deception +6, Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 500 sp. Brown-green garnet (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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