Beiro Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears bulky brown painted plate armor. He sports a long black beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the north to a Bounty Hunter, Beiro learned a great deal about his father's area of expertise. He has had some formal writing training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Artistic, Justice. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 128 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1600 gp. Eye agate (8 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Star rose quartz (70 gp). Rhodochrosite (8 gp). Deep green spinel (50 gp). Amber (50 gp). 1 Minor magic item. 1 Minor magic item.
Melech Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears black cloth garments or leather armor. His purple hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.
History: Melech was born in the west. At a young age he loved to build and create. A gifted student he started as a Sculptor, but he got bored and became a Tanner. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sculptor again.
Ideals: Passionate, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 40 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Druidic, Goblin
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp.
Wiggan Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. He is portly but not overly obese. His long red hair reaches down to his waist. His brown eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Herbalist, Wiggan learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 10 years.
Motivation: To be a Interpreter again.
Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 73 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2400 gp. Red spinel (90 gp).
Beast Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is dressed in an above average manner. He keeps his yellow fur in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Aggressive, abrasive, and angry, Beast embodies much of what other species detest in the Tabaxis. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Shy, Disease. Bonds: Attractive. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Bertram Walcott, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich, Job. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 2 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!