Pikar Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His golden hair is styled in orderly dreadlocks. His violet eyes peer out from beneath his deerstalker green hat.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Enemies, Job, Rich. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.
Cask In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is cut close to his head. He has a dull look in his hazel eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Cask was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Justice. Bonds: Poor, Job, Adventurer, Military, Family. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 15
Hit Points 63 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 400 gp.
Adrex Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man sports blue clothing, slightly heavier than average wear. He has dyed his greying black crest a little too much giving a sharp black color. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and further expansion of business
Ideals: Optimist, Logical. Flaws: Depressed. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 20000 cp. Red spinel (120 gp). Jade (120 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 2'10" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is lengthy. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural halfling artifacts is his passion
Ideals: Joker, Entrepeneur, Fighting. Bonds: Adventurer, Attractive. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 10 (+0) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Eye agate (4 gp). Aquamarine (800 gp). 1 Minor magic item.
Sun On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. His fur is greying and his face has many wrinkles. His eyes are a pleasant green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sun took refuge in the large cave and found the beat up whip and armor he uses now. He left for the south, certain he would find work there.
Motivation: To be a Stylist again; and he feels that his past leaves him morally obligated to help
Ideals: Passionate. Bonds: Job, Immigrant, Nature, Criminal record. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. Chrysoprase (40 gp).
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