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Advanced [show]


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears grey trousers with white and brown striped suspenders. He wears various colorful collared shirts. He has a hunchback. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Antagonistic, Impulsive. Bonds: Poor. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Wymar Bentham, Male Human Monk 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 700 sp. Malachite (12 gp). 1 Silk rope.


Social Check DCs


Thamuz Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze and is in decent physical shape. His brown hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Flaws: Ugly, Lazy. Bonds: Rich, Guardian, Military. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Thamuz Heal, Male Tiefling Fighter 9
Medium (6'10") Tiefling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Terran, Infernal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His long blonde hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Spice Merchant. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Attractive, Job, Adventurer, Religious, Mentor. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Thradal Rumnaheim, Male Dwarf Expert 3
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)11 (+0) 12 (+1)11 (+0)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Koeth Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears grey leather gloves, a grey jacket, and tight pants. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a forest tribe. Koeth was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Healer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Koeth Netyoive, Male Elf Rogue 1
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp.


Social Check DCs


Pelt Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright yellow suits and hats. His long white fur is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Body Guard business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Job, Family. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Pelt Thunder, Male Tabaxi Aristocrat 5
Medium (5'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)16 (+3) 17 (+3)18 (+4)
Skills Stealth +5, Survival +6
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Rock crystal (20 gp). Deep blue spinel (200 gp). Lapis lazuli (15 gp). Moss agate (15 gp).


Social Check DCs

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