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Advanced [show]


Thoradin Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan coat over a brown low-cut shirt, and a feathered hat upon his head. His hair is golden and curly. His blue eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Thoradin was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Family. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Thoradin Bigtoe, Male Dwarf Sorcerer 3
Medium (4'4") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 15 (+2)7 (-2)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: Just what you see.


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He has orange fur. His eyes are a pleasant amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Aura In the Wind, Male Tabaxi Druid 10
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Nature +5, Stealth +7
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 80 pp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (900 gp). Solid gold idol (300 gp). Old masterpiece painting (800 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears black trousers with brown and white striped suspenders. He wears various colorful collared shirts. He has wavy lavender fur. His thin eyebrows rest above his beady copper eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Farmer job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Seven Peak, Male Tabaxi Adept 9
Medium (5'3") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Nalral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear flannel. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: He was born into a rich family. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Ideals: Persistence, Logical. Bonds: Adventurer, Rich, Religious. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Nalral Deepdelver, Male Dwarf Barbarian 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 17 (+3)10 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Sylvan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Emerald Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His beige fur is smooth and relatively long. His copper eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Emerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Emerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Family. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Emerald Prim Posies, Male Tabaxi Expert 10
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 74 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +8, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5

Possessions: 800 gp.


Social Check DCs

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