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Advanced [show]


Manfred Kendal, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a simple white robe with blue stripes complete with hood. He has a hunchback. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Human people; and revenge

Flaws: Ugly, Racist, Mundane. Bonds: In love, Enemies. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Manfred Kendal, Male Human Commoner 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Black star sapphire (800 gp). Sard (40 gp). Alexandrite (500 gp).


Social Check DCs


Anselm Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He has wavy black hair. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and to be a jeweler again

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Anselm Wilmont, Male Half-Elf Ranger 11
Medium (5'1") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Stealth +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 400 pp. Golden yellow topaz (200 gp). Tiger eye turquoise (13 gp). Citrine (60 gp). Hematite (13 gp). Red spinel (80 gp). Moss agate (13 gp). Pink pearl (80 gp).


Social Check DCs


Nuraval Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears a violet costume with the symbols of magic on his torso. His clothes are grease stained in places. He keeps his chestnut hair in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Baker profession.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Ploughman and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.

Ideals: Joker. Bonds: Poor, Immigrant, Job, Mentor. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Nuraval Steelfist, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 10000 cp. Old masterpiece painting (500 gp). Solid gold idol (200 gp). Large well-done wool tapestry (600 gp). 1 Half-Plate.


Social Check DCs


Quarion Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered grey stockings. He has a moderate pudge and is not very fit. His red hair is cut short with large spiked bangs in the front. His eyes are hazel and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with a spirit at a very young age, Quarion has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Selfish, Impulsive, Disease. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Quarion Cithreth, Male Half-Elf Warlock 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Insight +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 800 gp. Aquamarine (1100 gp). Smoky quartz (30 gp). Banded agate (5 gp).


Social Check DCs


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears his silver hair down. This violet eyed northerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Nuraval was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Body Guard.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Flaws: Shy, Forgetful. Bonds: Attractive, Job, Religious. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 330 gp.


Social Check DCs

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