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Advanced [show]


Darrow Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He has styled his brown hair well, parting it to the right. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Darrow was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Nature, Job. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Darrow Porridgepot, Male Halfling Cleric 9
Small (3'0") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 50000 cp. Jade (90 gp). Sardonyx (30 gp).


Social Check DCs


Ahrim Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His silver hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: Aggressive, abrasive, and angry, Ahrim embodies much of what other species detest in the Tieflings. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer, Criminal record. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Ahrim Loyalty, Male Tiefling Warlock 9
Medium (6'1") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 700 gp. Malachite (15 gp). Peridot (40 gp). Coral (60 gp). Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Burton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear white clothing when he does not wear armor, marred by sweets. With a patchy blonde beard and wild blonde hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Impulsive, Addict. Bonds: Nature, Criminal record, Adventurer. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Lewis Burton, Male Human Wizard 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanuath Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His skin is fair and his fingers are delicate and long. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: Vanuath is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Vanuath lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Family. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Vanuath Erenaeth, Male Half-Elf Rogue 7
Medium (5'2") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 9 (-1)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Seven In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of shields on his belt, each one with a emerald on the hilt. He keeps his beige fur in a flapper bob. His blue eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seven took refuge in the large cave and found the beat up shield and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Fighting, Entrepeneur. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Seven In Shadow, Male Tabaxi Wizard 2
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp. Bloodstone (40 gp). Malachite (11 gp). Tourmaline (140 gp). 1 Masterwork Common Melee.


Social Check DCs

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