Ghesh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his sai always slung over his shoulder. He is portly but not overly obese. His scarlet crest, when down, is lengthy. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Fortune-teller, Ghesh learned a great deal about his mother's area of expertise. A gifted student he started as a Knight, but he got bored and became a Fortune-teller. He left for the west, certain he would find work there.
Motivation: To be a Knight again.
Ideals: Joker. Bonds: Attractive, Job, Immigrant. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 14)
Armor Class 11
Hit Points 90 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Sylvan, Ignan
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
Possessions: 1000 gp. Rock crystal (70 gp). Golden yellow topaz (400 gp). Emerald (1300 gp). Carnelian (70 gp). Chalcedony (70 gp). Chrysoprase (70 gp). Black pearl (400 gp). Golden yellow topaz (400 gp). Citrine (70 gp). Amethyst (140 gp). Alexandrite (400 gp). Amber (140 gp). Jasper (70 gp). Carnelian (70 gp). 1 Minor magic item.
Thorin Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large tan jacket and is in decent physical shape. He wears his white hair up. His blue eyes are slightly larger than normal.
Personality: Thorin wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Adventurer, Family, Military. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp. 1 Banded mail.
Watson Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many yellow ritualistic tattoos. He is dressed in a clean grey cloak covering his clean studded leather. With a patchy blonde beard and wild blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Watson speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered east to less war torn lands. After a long history of fighting, Watson and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 9000 cp. 1 Chain shirt.
Einkil Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his violet eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Einkil was born with his father's beautiful face. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Healer job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father
Flaws: Insane. Bonds: Attractive, Family, Job, Adventurer. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Halfling, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 9000 cp.
Umpen Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. He has styled his black hair well, parting it to the right. His ears are large.
Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.
History: He was raised in a island tribe. His childhood dream was to be a Scribe, but he was a colossal failure. He struck the Fletcher job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Professionalism. Flaws: Ugly, Hedonist. Bonds: Nature, Job. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!