Az-Adar Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel shirt with thin brown vertical stripes and pastel pants. He wears a broad hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.
Personality: Az-Adar wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Az-Adar studied abroad. After coming to the age of reason, Az-Adar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Mason job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Disciplined, Extrovert, Gifted. Bonds: Job, Family. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 8000 sp. Tiger eye turquoise (15 gp). Malachite (15 gp). Freshwater pearl (15 gp). 1 Minor magic item.
Morthos Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His white hair is still thick. His red eyes dart from person to person.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.
History: Morthos was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and to prove his worth to the world
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Gnoll, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
Balam Chant, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. He sports a flattop hair cut. This silver eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Balam took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Joker, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant. Occupation: Cook
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Gerald Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's attracted to the PC; and to unite with his brother
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a pastel suit, white shirt, and grey tie. He has moderate length black hair. His eyes are violet.
Personality: Overbrimming with self-confidence, Alberich isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He has all his life been fascinated with poetry.
History: Born to a pair of adventurers, Alberich grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. In the meantime he has taken over work as a Sellsword and occasionally as a mercenary.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Impeccable, Artistic. Bonds: Adventurer, Job, Criminal record. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +4
Possessions: 300 pp. Freshwater pearl (6 gp). Azurite (6 gp). Silver pearl (70 gp). Violet garnet (1000 gp). Brown-green garnet (70 gp). Iolite (80 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
