Shifting Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue collared shirt and red pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has done his best to style his brown fur to look like a famous performer. He has gleaming, smiling yellow eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of illithids once and for all.
History: Gifted from a young age, Shifting studied abroad. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Gifted. Bonds: Attractive, Enemies, Has a crush. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 38 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: A delicate brass dragon egg (50 gp). Gold and topaz bottle stopper cork (1000 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). A delicate silver chain set with a tourmaline (50 gp).
Don Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear brown clothing when he does not wear armor. His hair is short and chestnut. He has amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Don hails from a village terrorized by dire rats. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Wants his loneliness to end; and to unite with his sister
Ideals: Joker. Bonds: Attractive, Enemies, Family, Has a crush. Occupation: Bookbinder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 83 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1400 gp. Smoky quartz (70 gp). Rock crystal (70 gp). Moonstone (70 gp). Iolite (70 gp). Aquamarine (1300 gp). Red garnet (150 gp). Jade (150 gp). Pink pearl (150 gp). 1 Minor magic item.
Nadarr Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. His long bronze crest is drawn into a two foot long braid. His eyes are likewise gold. His teeth are white and perfect.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.
Motivation: To protect his home; and he is greedy
Flaws: Terse. Bonds: Attractive, Adventurer, Rich, Guardian. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 7)
Armor Class 13
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 8000 sp. Obsidian (7 gp). Hematite (7 gp). Golden yellow topaz (1600 gp). Pink pearl (120 gp). 1 Minor magic item.
Aust Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His black hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the west; and he wants to meet his childhood hero
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 1000 cp.
Ohr Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Body Guard. His hair, while still mostly blonde, has prominent grey streaks. His eyes are hazel.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Flaws: Selfish. Bonds: Adventurer, Rich, Family. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 52 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +9 / 3d6+5, Ranged +4 / 3d6+0, Grapple +6
Possessions: A roughly beaten golden orb (150 gp). Sapphire pendant on gold chain (2600 gp). A roughly beaten golden orb (150 gp). A silver and pearl hairclip (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
