Orryn Turen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is terrified, and will act out of fear.
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Slave. Occupation: Barrister
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
Possessions: 2000 sp. White pearl (90 gp). Brown-green garnet (90 gp).
Broce Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Animal Trainer. He has all his life been fascinated with singing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Insane, Antagonistic, Depressed. Bonds: Job. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Tethren Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a brown poncho over his likewise colored trousers and shirt. His long black hair is drawn into a two foot long braid. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Pacifist. Bonds: Adventurer, Nature, Job, In love. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
Possessions: 150 pp. Black pearl (1300 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.
Thamuz Blur, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He has the majority of his body covered in plate. He sports a flattop hair cut. His ears are large.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Map Maker profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Mercenary and found it very stressful. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
Possessions: 200 gp.
Henry Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears skinny pants and wears a grey and green robe with the hood down. His black hair is matted, messy, and big. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has all his life been fascinated with painting.
History: Henry was born in the south. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
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