Mindartis Iathrana, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He feeds upon the attention of others.
History: Born in the north to a Apothecary, Mindartis learned a great deal about his mother's area of expertise. He worked as a nervous Apothecary and found it very stressful. He has achieved small success as a Apothecary.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Insomniac. Bonds: Poor, Job, Attractive. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5
Possessions: 100 gp. 1 Minor magic item.
Lamlis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely violet suit with tan socks and a vest with buckled shoes. His moppish silver hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he acts the brute, he is far gentler than he would appear. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Sculptor, Lamlis learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Lamlis has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lamlis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Assassin again; and sabotage a competitor
Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Druidic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Theodoric York, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair has been sun bleached extensively. His eyes are brown and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.
History: Theodoric was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Family, Immigrant. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Dynamic Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, grey cloak. He has lavender fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Gifted. Bonds: Religious, Adventurer. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Bhevek Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright violet suits and hats. His hair is brown and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Bhevek wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal poetry training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Artistic. Bonds: Immigrant, Adventurer. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
