Nicor Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly rapiers and maces. His hair is silver, silky, and of moderate length. He has several tiny amethyst earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicor. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Flaws: Terse, Fearful. Bonds: Criminal record, Attractive, Rich. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 15)
Armor Class 11
Hit Points 72 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 6000 gp. Solid gold idol (1000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Large well-done wool tapestry (600 gp). A roughly beaten golden orb (110 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears grey painted combat armor at almost all times. His broad hat is riddled with cuts and holes. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Criminal record. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 220 gp. 1 Masterwork studded leather.
Barakas Fate, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is greasy and uncared for. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Barrister. He receives visions of the future at random moments
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 300 gp.
Naal Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His hair is auburn and curly. He has a dull look in his hazel eyes.
Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Naal lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To protect his home; and marry his brother to traveling adventurers
Ideals: Optimist. Flaws: Disease. Bonds: In love, Family, Attractive, Guardian. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Architect. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Adventurer, Job. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Undercommon, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!