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NPC Generator

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Heian Aloro, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his white robe and has his scimitar always slung over his shoulder. His white hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: Heian hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Sculptor, Heian learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Heian Aloro, Male Elf Monk 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dûsh Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown collared shirt and yellow pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has dyed his greying red hair a little too much giving a sharp red color. His eyes, though not visible through his cowl, are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Depressed, Selfish, Disease. Bonds: Attractive. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Dûsh Alby, Male Half-Orc Bard 7
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 14 (+2)9 (-1) 15 (+2)8 (-1)
Skills Athletics +8, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His black hair is long and unkept. His eyes, though not visible through his cowl, are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Mortician; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich, Mentor. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Theobald Horineth, Male Half-Elf Bard 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 300 gp.


Social Check DCs


Gardain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He keeps his white hair in a pixie cut. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Gardain does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Depressed. Bonds: Military, Family. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Gardain Aranore, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)11 (+0) 15 (+2)7 (-2)
Skills Religion +2, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Delebean Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large grey mantle and cape that has been intricately interwoven into his brown robe, and a wedding ring on his left hand. His black hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Delebean studied abroad. His father was a soldier and died while he was still young. Delebean was left his father's suit of armor and trained in its use and care. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Delebean never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Greedy, Impulsive. Bonds: In love, Military. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Delebean Nackle, Male Gnome Ranger 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)17 (+3) 9 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Ignan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs

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