Fax Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His crest, while still mostly rusty, has prominent grey streaks. His gold eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and to get a good night's sleep
Ideals: Joker, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Druidic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 pp. Rich purple corundum (1200 gp). Eye agate (6 gp). Freshwater pearl (6 gp). Emerald (1200 gp). Coral (80 gp). 1 Minor magic item.
Oskar Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His white hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Oskar lived on a farm with his father, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has since lost track of the people in his past.
Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage
Flaws: Ugly. Bonds: Rich, Family, Criminal record, Slave. Occupation: Brewer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
Borun Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears just a green suit. His white hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Sailor. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sailor job and began his own company from there.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Gifted, Logical. Flaws: Insane. Bonds: Job. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Uncommon Weapon.
Bucklal Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.
History: The child of a Adventurer, who enjoyed hunting, Bucklal was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Flaws: Insane, Shy, Insomniac. Bonds: Poor, Nature. Occupation: Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 76 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: 8000 gp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Jeweled gold crown (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Gold and topaz bottle stopper cork (1500 gp). Gold and ruby ring (8000 gp). Large well-done wool tapestry (100 gp). Gold cup set with emeralds (8000 gp). Fire opal pendant on a fine gold chain (1000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). A silver and pearl hairclip (80 gp).
Altho Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many white ritualistic tattoos. He is renowned for his bright violet suits and hats. His auburn hair has been sun bleached extensively. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Halfling culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Altho grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Racist. Bonds: Family, Adventurer, Guardian, Rich. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
