Medrash Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has black crest. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Medrash is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Medrash was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Flaws: Depressed. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 13)
Armor Class 13
Hit Points 85 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Amethyst (90 gp). Obsidian (13 gp). Sard (60 gp). Violet garnet (1400 gp). Lapis lazuli (13 gp). Freshwater pearl (13 gp). Sardonyx (60 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He is physically well-built. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He is a great chef.
History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Wants to open a new tavern; and to be a interpreter again
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Pallabar Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light grey in addition to tight pants. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Pallabar isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the east, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered dancing. By chance he met his brother recently and the two have been together since.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable, Logical, Artistic. Bonds: Immigrant, Family, Criminal record. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. 1 Silk rope.
Skirt Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His yellow fur is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a wizard, Skirt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 64 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Infernal, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 150 pp. Red garnet (130 gp).
Lûga Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut jaggedly and amateurishly. He has hazel eyes and a pastel hat with a tan feather.
Personality: He acts crazy and hedonistic. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Hedonist. Bonds: Poor, Criminal record, Religious. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 40000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
