Einkil Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his bastard sword ready. He wears a colorful flower in his blonde hair. His brown eyes are passionate and lively.
Personality: Einkil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption.
Ideals: Fighting, Impeccable, Justice. Bonds: Attractive, Criminal record. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Spring Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He keeps his white fur in a pixie cut. He has blue eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister
Flaws: Insane, Forgetful. Bonds: Attractive, Immigrant. Occupation: Shepherd
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 700 gp. Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wrenn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears a robe, a symbol of his god around his neck, and a pickaxe on his belt. His hair is golden, silky, and of moderate length. His eyes are likewise green. His teeth are white and perfect.
Personality: Eccentric and domineering, Wrenn will drive conversation. He is a great chef.
History: The child of a Bellfounder, who enjoyed hunting, Wrenn was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and someone believes him a fraud
Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Nature. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Sylvan, Orc
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 13000 sp. Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Igden Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Igden was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. He has achieved small success as a Herbalist.
Motivation: Money/treasure; and to reunite with his absent mother
Ideals: Optimist. Bonds: Rich, Attractive, Guardian, Job, Family. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Ugol Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is typically in his Apothecary uniform, and sports empty pouches on his belt. His hair is red and very short. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of eastern immigrants he idolized his mother. Ugol was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Apothecary. He has set out to sabotage the competition.
Motivation: To be a Marshal again; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 12)
Armor Class 13
Hit Points 70 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
Possessions: 300 pp. Coral (130 gp). Rock crystal (50 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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