Gerbo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his white hair down. His eyes are a pleasant brown.
Personality: Eccentric and domineering, Gerbo will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerbo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Extrovert. Flaws: Impulsive. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Star ruby (600 gp). Sardonyx (30 gp). 1 Minor magic item.
Nadarr Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. His green crest is unkempt and raggedy. His gold eyes peer out from beneath his Stetson white hat.
Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted. Flaws: Ugly, Insane, Secretive. Bonds: Poor, Mentor. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 14)
Armor Class 9
Hit Points 105 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Gnoll, Terran
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
Possessions: 600 pp. Black pearl (1400 gp). Obsidian (5 gp). Deep blue spinel (1400 gp). Tiger eye turquoise (5 gp). Sard (20 gp). Red garnet (100 gp). Jade (100 gp). Chalcedony (20 gp). Hematite (5 gp). Bloodstone (20 gp). Rock crystal (20 gp). 1 Minor magic item.
Dayereth Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dayereth took refuge in the large cave and found the beat up morningstar and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Nature, Family. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 69 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Moss agate (7 gp). Obsidian (7 gp). Brown-green garnet (130 gp). Moonstone (70 gp). Carnelian (70 gp). Hematite (7 gp). Jasper (70 gp). Malachite (7 gp). Brown diamond (2000 gp). Moonstone (70 gp). Aquamarine (1400 gp). Amethyst (130 gp). 1 Minor magic item.
Kite Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown fur is drawn into a tight pony tail with a cross scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Sold as a small child to a brothel owner, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Stableman and found it very stressful. He has worked as a Stableman like his mother before him.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Fighting. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1500 gp. Obsidian (16 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zogdûsh Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white trousers with violet and red striped suspenders. He wears various colorful collared shirts. His hair is long and auburn with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His brown eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Zogdûsh lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. He now owns his own business.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Soapmaker
Voice: Italian accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!