Anselm Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His golden hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. His psionic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Ignan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. Bloodstone (60 gp). 1 Bullseye lantern.
Adran Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His golden hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great joy in being the best Bricklayer in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He now owns his own business.
Motivation: He's in love; and he is content
Flaws: Mundane, Racist. Bonds: Rich, Attractive, Job, Has a crush. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 60 pp. Blue quartz (11 gp). Smoky quartz (20 gp). Deep green spinel (130 gp). 1 Half-Plate. 1 Chain shirt.
Drogo Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with deerstalker hat. With a patchy blonde beard and wild blonde hair. His green eyes peer out from beneath his deerstalker grey hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He worked as a nervous Bather and found it very stressful. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Passionate, Joker. Flaws: Racist. Bonds: Religious, Job. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. Eye agate (12 gp). Iolite (60 gp). Rhodochrosite (12 gp).
Balam Agility, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is purple and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balam took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Nature. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Giant, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
Possessions: 200 gp. Brass mug with jade inlays (600 gp).
Godfrey Barlow, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear grey tank tops with blue pants. His long white hair is drawn into a two foot long braid. His amber eyes peer out from beneath his deerstalker grey hat.
Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. Lapis lazuli (15 gp). 1 Masterwork Common Melee.
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