Ar-Baruk Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright golden hair and a scraggly beard. This green eyed southerner is not easily forgotten.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ar-Baruk was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Antagonistic. Bonds: Rich, Enemies, Job, Adventurer. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 11)
Armor Class 11
Hit Points 34 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Moss agate (5 gp). Bloodstone (60 gp). Emerald (1500 gp). Peridot (60 gp). Freshwater pearl (5 gp). Brown-green garnet (90 gp). Tiger eye turquoise (5 gp). Coral (90 gp). Deep green spinel (90 gp).
Ethereal In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His fur is white and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast forest. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Nature. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 79 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 |
Possessions: 6000 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (150 gp). Jeweled gold crown (7000 gp). Gold music box (3000 gp). Cloth of gold vestments (150 gp). An abacus with copper, silver and gold markers (150 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). 1 Medium magic item.
Tarhun Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blue crest is matted, messy, and big. He has red eyes and a tan hat with a black feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Mason, Tarhun learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.
Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business
Ideals: Justice, Joker. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. 1 Masterwork Uncommon Weapon.
Orthog Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of his god around his neck, and a shield on his belt. He keeps his black hair in a flapper bob. He has several tiny amber earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.
Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Bonds: Rich, Family, Immigrant. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 9)
Armor Class 9
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1300 gp.
Edge Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His fur is greying and his face has many wrinkles. His thin eyebrows rest above his beady yellow eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Edge grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Adventurer. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 800 gp. Golden yellow topaz (1400 gp). Onyx (40 gp). Black star sapphire (500 gp). Obsidian (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!