Adrex Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His whole body is exceptionally muscular. He keeps his blue crest in a pixie cut. His red eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Adrex grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He inherited the family business which he has now maintained for 14 years.
Motivation: A need for knowledge about a nearby landmark; and wants his loneliness to end
Ideals: Philantrophist. Bonds: Immigrant, Job, Adventurer, Has a crush. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 14)
Armor Class 14
Hit Points 61 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2000 gp. Jasper (20 gp). Jade (130 gp). Moonstone (20 gp). Pink pearl (130 gp). Obsidian (11 gp). 1 Medium magic item.
Roger Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His red hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Roger was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Carpenter. He has worked as a Carpenter like his mother before him.
Motivation: He is unsatisfied with his job; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Old masterpiece painting (400 gp).
Nordak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his chestnut hair in a flapper bob. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy and tries to find solutions quickly.
History: Nordak hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Optimist. Flaws: Ugly, Lazy. Bonds: Immigrant, Enemies. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Musical instrument.
Nicor Rage, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His blue hair is smooth and relatively long. His skin is flawless and his white eyes scan people very quickly.
Personality: A skeptical and narcissistic man, Nicor's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Nicor studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Impeccable, Gifted. Bonds: Attractive, In love, Has a crush. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 13)
Armor Class 10
Hit Points 66 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Druidic
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +7
Possessions: 300 pp. Cloth of gold vestments (160 gp). Brass mug with jade inlays (600 gp). Finely wrought small gold bracelet (10 gp). Jeweled gold crown (7000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he has a large black mantle and cape that has been intricately interwoven into his brown robe, and is pretty ugly. His white hair is kept up in a ponytail inside a Stetson hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.
History: The child of a Locksmith, who enjoyed hunting, Eiravel was taken on many hunting expeditions. Eiravel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and to pay off his debts
Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Nature. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Fiery yellow corundum (700 gp). Aquamarine (1500 gp). Amethyst (150 gp). Coral (150 gp). 1 Minor magic item.
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