Fargrim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: This man loves music and to teach people music more than just about anything. He believes the world needs to unite to get rid of drow once and for all.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: Many drow want him driven away.
Ideals: Artistic. Bonds: Enemies, Immigrant, Rich. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 44 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp.
Rurik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear tan tank tops with black pants. His head has been shaved. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Rurik grew up listening to his mother's many stories. A gifted student he started as a Jeweler, but he got bored and became a Hunter. He struck the Hunter job and began his own company from there.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Thieves’ tools.
Hunter York, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a yellow and brown robe with the hood down. His brown hair is still thick. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Hunter was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Opinionated. Bonds: Immigrant, Attractive, Nature, Criminal record. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
Possessions: 300 gp.
Iados Random, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Miner. His blue hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Miner.
Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Military, Family. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Auran, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Habor Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He wears a deerstalker hat to cover his moderate length blue hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Habor studied abroad. After coming to the age of reason, Habor took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Opinionated, Professionalism, Gifted. Bonds: Nature, Has a crush. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 44 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 19 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Ignan, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +7
Possessions: 200 pp. Star ruby (600 gp). Golden pearl (130 gp). Lapis lazuli (13 gp). Red garnet (130 gp). Black star sapphire (600 gp). Smoky quartz (80 gp). Obsidian (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!