Sun In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur, Persistence. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 70 gp.
Ulblyn Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear black clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He wears a top hat to cover his moderate length white hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Philantrophist, Justice. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 31 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnoll, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2600 sp.
Anthony Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. His tied-back hair is silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.
History: A powerful brothel owner made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Insomniac, Antagonistic. Bonds: Religious, Mentor. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Garl Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bricklayer does. He carries a battered nunchaku and tarnished axe as well. His brown hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.
History: Born in the west to a Bricklayer, Garl learned a great deal about his mother's area of expertise. He worked as a nervous Bricklayer and found it very stressful. He now owns his own business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 16)
Armor Class 10
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 12000 gp. Jeweled electrum ring (8000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Solid gold idol (400 gp). A roughly beaten golden orb (60 gp). Solid gold idol (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Silver ewer (100 gp). Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (100 gp). Fire opal pendant on a fine gold chain (1700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Solid gold idol (400 gp).
Zook Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a grey suit. His white hair is still thick. His eyes, though not visible through his cowl, are blue.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
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