Mordai Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is silver and very short. His eyes are white and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. After a long history of fighting, Mordai and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 150 gp.
Ralf Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 2400 gp. Banded agate (11 gp). Peridot (20 gp). Aquamarine (900 gp). Eye agate (11 gp). Citrine (20 gp). Azurite (11 gp). Amber (90 gp).
Dazzazn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: Dazzazn was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Persistence, Athletic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 200 gp. 1 Darkwood Buckler.
Rhogar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his red robe and has his quarterstaff always slung over his shoulder. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away; and someone believes him a fraud
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Deep green spinel (130 gp). White pearl (130 gp).
Naill Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of luck around his neck, and a sword on his belt. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Naill has worked very hard to control his curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Disease. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Terran, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70000 cp. Fire opal (1200 gp). Blue quartz (10 gp).
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