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NPC Generator

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Advanced [show]


Naill Raethran, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a black handlebar mustache and slicked back black hair. His thin eyebrows rest above his beady gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Naill is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Naill Raethran, Male Elf Rogue 9
Medium (4'9") Elf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 8 (-1)15 (+2) 18 (+4)15 (+2)
Skills Acrobatics +7, Insight +7
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +7

Possessions: 1900 gp.


Social Check DCs


Uthemar Aloro, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large black jacket. His white hair is matted, messy, and big. His eyes are green and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Poor, Religious. Occupation: Actor

Voice: Laughs frequently while speaking

Attributes [hide]

Uthemar Aloro, Male Elf Wizard 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Anverth Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Sensitive, Shy, Fearful. Bonds: Rich, Job. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Anverth Lingenhall, Male Gnome Monk 12
Small (3'3") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 97 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)18 (+4) 12 (+1)14 (+2)
Skills History +8, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Giant, Undercommon, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 17000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (400 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1700 gp). Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His blonde hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the south. A freak accident while working with his Ploughman father left him crippled. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world.

Ideals: Philantrophist. Flaws: Disease, Impulsive. Bonds: Immigrant. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Fulbar Goldfound, Male Halfling Bard 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs


Tarhun Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears brown leather gloves, a brown jacket, and tight pants, and a wedding ring on his right hand. His white crest, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can't help but pocket interesting objects he comes across

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and wishes to resurrect an old love

Flaws: Shy, Mundane. Bonds: In love, Attractive, Criminal record. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tarhun Raghthroknaar, Male Dragonborn Monk 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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