Gildmak Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. His hair is blonde and very short. His blue eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.
History: His mother raised him in a mountain cabin. Gildmak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Antagonistic, Addict. Bonds: Adventurer, Nature. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 50000 cp. 1 Alchemist’s fire. 2 Acid flasks.
Three Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, red cloak and is in decent physical shape. He wears a feathered hat to cover his moderate length yellow fur. His eyes are copper and he is always smoking a pipe.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Carter, Three learned a great deal about his father's area of expertise. He dropped out of school to support his sick father, and resented it. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a dilettante again
Ideals: Logical. Bonds: Job, Family, Criminal record. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 600 gp. Solid gold idol (900 gp). A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Horza Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his brown robe and has his dagger always slung over his shoulder. He keeps his silver hair in a flapper bob. His violet eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Horza would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Spice Merchant business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Spice Merchant job and began his own company from there.
Motivation: He has money and likes to spend it; and further expansion of business
Flaws: Ugly. Bonds: Nature, Military, Job, Rich. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 180 pp. Amber (90 gp). Malachite (5 gp). Citrine (80 gp). Brown-green garnet (90 gp). Jade (90 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a white scarf. His skin is fair and his fingers are delicate and long. His blonde hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Doctor business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Doctor for hire.
Motivation: To prove his worth to the world; and further expansion of business
Flaws: Antagonistic, Impulsive. Bonds: Job, Military. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Silver pearl (40 gp). Onyx (80 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears tan cloth garments or leather armor. He wears his chestnut hair down. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.
History: He was raised in a island tribe. In his youth he was a Body Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Nature, Adventurer. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 cp. 1 Minor magic item.
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