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Advanced [show]


Eldon Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear grey clothing when he does not wear armor. His chestnut hair, when down, is lengthy. His eyes are gray and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Military, Rich. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Eldon Sympony, Male Gnome Druid 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Diggory Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean green cloak covering his clean studded leather. He wears his auburn hair down. His hazel eyes are slightly larger than normal.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Carter for hire.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Cholmondeley, Male Human Warrior 11
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 83 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)17 (+3) 12 (+1)13 (+1)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 800 gp. Obsidian (14 gp). Red-brown spinel (140 gp). Blue star sapphire (1600 gp). Deep blue spinel (900 gp). White pearl (140 gp). Freshwater pearl (14 gp). Lapis lazuli (14 gp). Jade (140 gp).


Social Check DCs


Halander Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his golden hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and doesn't want to be a bookbinder and was forced into it by his family

Ideals: Persistence, Artistic. Bonds: Attractive, Military, Family. Occupation: Bookbinder

Voice: Indian accent

Attributes [hide]

Halander Honeypot, Male Halfling Fighter 4
Small (3'4") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Ahrim Creed, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears grey cloth garments or leather armor. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Ahrim was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Professionalism. Flaws: Ugly, Insane. Bonds: Military. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Ahrim Creed, Male Tiefling Paladin 2
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 15 (+2)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. Moss agate (7 gp). Red spinel (40 gp).


Social Check DCs


Hupe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a axe. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: He was born at the edge of vast desert. A freak accident while working with his Dilettante mother left him crippled. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love.

Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Hupe Jamjar, Male Halfling Aristocrat 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 14 (+2)17 (+3)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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