Patrin Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy rusty crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Patrin hails from a village terrorized by giants. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He used his abilities to trick people and travel the world for free.
Motivation: Nothing but the best is good enough for him; and he wants revenge against giants
Ideals: Impeccable. Flaws: Disease, Racist. Bonds: Enemies, Criminal record. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 50 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +3
Possessions: 10000 sp. Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Sard (50 gp). Rhodochrosite (5 gp). White pearl (160 gp). Eye agate (5 gp). Black opal (700 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.
Fibblestib Offund, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'8" and wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is lengthy. He has a dull look in his brown eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Scribe, his mother struggled to pay the bills. Fibblestib was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fibblestib decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting. Flaws: Shy. Bonds: Religious, Poor, Criminal record. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Hubert Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and black handkerchief worn on his left side. He is portly but not overly obese. He wears his blonde hair down. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Extrovert, Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Bilbron Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'7", this man wears a simple tan robe with green stripes complete with hood. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: Bilbron lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's attracted to the PC; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Nature, Has a crush. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Einkil Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His hair is brown, silky, and of moderate length. He has gleaming, smiling green eyes.
Personality: He can speak with the recently deceased. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the north. His mother was a soldier and died while he was still young. Einkil was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a bowyer and was forced into it by his family
Ideals: Gifted. Bonds: Attractive, Immigrant, Family, Military. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp. Moss agate (9 gp).
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