John Kimberley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports black clothing, slightly heavier than average wear. He has a small bristly mustache and wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Rich, Mentor. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Kerkad Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears pastel trousers with black and green striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Athletic, Logical. Flaws: Insane, Racist. Bonds: Rich. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
Possessions: 300 gp.
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western man wears bulky black painted plate armor. He has moderate length blonde hair. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Immeral lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to raise his children well.
Ideals: Athletic, Passionate. Bonds: Adventurer, Family, Mentor. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2
Possessions: 120 gp.
Delg Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'4" and usually wears his brown robe and has his sickle always slung over his shoulder. His brown hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Star ruby (800 gp). Coral (100 gp). Emerald (800 gp).
Alston Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His skin is also unnaturally pale. He wears his red hair up. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.
History: His father raised him in a mountain cabin. A gifted student he started as a Engraver, but he got bored and became a Bowyer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Nature, Job. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
