Gilthur Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 3 years old his parents immigrated from the south. Gilthur was born on a far southern island where he grew up under the tutelage of his mother, an expert Engraver. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Family, Slave, Immigrant, Religious. Occupation: Engraver
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 75 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 700 gp. Red spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bucklal Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a silver handlebar mustache and slicked back silver hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. Bucklal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic, Hedonist. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
John Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, violet cloak. He has styled his chestnut hair well, parting it to the left. His violet eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the large cave and found the beat up longsword and armor he uses now. He left for the west, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a glassblower and was forced into it by his family
Ideals: Professionalism, Gifted. Bonds: Nature, Immigrant, Family. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 64 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: Jasper (70 gp). White pearl (90 gp). Golden pearl (90 gp). White pearl (90 gp). Malachite (11 gp). Alexandrite (800 gp). Hematite (11 gp). Black opal (400 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thorin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He has wavy auburn hair. His eyes are gray and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a plains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Mundane. Bonds: Nature, Job, Has a crush. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 110 gp.
Erky Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Erky studied abroad. His childhood dream was to be a Carpenter, but he was a colossal failure. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: To get a good night's sleep; and to be a carpenter again
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Onyx (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!