Thar Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has no hair. He has gray eyes and a black hat with a grey feather.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Thar studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He feels threatened by others; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 72 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6
Possessions: 60000 cp.
Warryn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears baggy black pantaloons and a white scarf. He is bald on top and has large white tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Warryn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Tanner, but he got bored and became a Farmer. He has drifted from career to career and currently works as a Farmer.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Job. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 80 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp.
Gilbert Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His chestnut hair is unkempt and raggedy. His hazel eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Thunderstones.
Godfrey Kimberly, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his green eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the north, but his parents moved at a very young age to the west. He worked as a nervous Gardener and found it very stressful. He has drifted from career to career and currently works as a Gardener.
Motivation: To unite with his sister; and further expansion of business
Flaws: Impulsive, Racist. Bonds: Attractive, Immigrant, Job, Family. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 90 gp. Chalcedony (70 gp).
Merihim Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His silver hair is long and unkept. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Merihim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 11)
Armor Class 10
Hit Points 56 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 1 Minor magic item.
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