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Advanced [show]


Thamuz Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is white and curly. He has red eyes.

Personality: Thamuz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: Gifted from a young age, Thamuz studied abroad. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in club use. He was granted arcane powers by his dying sister.

Motivation: Revenge; and he wants to get laid

Ideals: Extrovert, Gifted, Fighting. Bonds: Enemies, Has a crush. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Thamuz Justice, Male Tiefling Aristocrat 4
Medium (5'6") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Chalcedony (50 gp). Zircon (50 gp). Carnelian (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He keeps his auburn hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Alberich began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Assassin

Voice: French accent

Attributes [hide]

Alberich Loderr, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 11 (+0)7 (-2)
Skills Performance +0, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Mehen Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red cloak and cross-gartered blue stockings. His crest, while still mostly scarlet, has prominent grey streaks. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his father. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Family, Enemies. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Mehen Pyraxtallinost, Male Dragonborn Monk 6
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 50000 cp.


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a silver handlebar mustache and slicked back silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He now mingles about in high society.

Motivation: Many drow want him driven away.

Flaws: Addict, Selfish. Bonds: Rich, Immigrant, Enemies. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Bertram Shelley, Male Human Cleric 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)18 (+4) 14 (+2)13 (+1)
Skills Acrobatics +6, History +8
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1300 gp. Red spinel (120 gp). White opal (400 gp). Banded agate (4 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is slicked back into a classic pompadour. His violet eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the east. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Pacifist, Philantrophist. Flaws: Ugly. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Jocelyn Gentry, Male Half-Elf Commoner 4
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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