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NPC Generator

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Advanced [show]


Reynard Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a very good compulsive liar and kleptomaniac.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Carpenter. He now owns his own business.

Motivation: He feels kind of lost in life; and to be a shoemaker again

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Criminal record, Job. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Reynard Palomarez, Male Human Paladin 8
Medium (5'6") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 170 pp.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He typically wears grey cloth garments or leather armor. His white hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Optimist. Bonds: In love, Nature, Adventurer. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

John Denholm, Male Human Warlock 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Thamuz Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His white hair is long and unkept. He has silver eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Nature. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Thamuz Anguish, Male Tiefling Cleric 1
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)10 (+0) 9 (-1)19 (+4)
Skills Animal Handling +1, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Dalgal Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Dalgal was born on a far southern plains where he grew up under the tutelage of his mother, an expert Sage. He left for the south, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and expand his business

Flaws: Insane, Disease. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Dalgal Trollbleeder, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He has red hair. His hazel eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to get a good night's sleep

Ideals: Opinionated, Philantrophist. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Gerard Branson, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 14 (+2)14 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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