Ahrim Merit, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze and is in decent physical shape. His red hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sculptor
Voice: Irish accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Habor Flair, Male Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he prefers to wear brown pants and tee shirts. He has done his best to style his blue hair to look like a famous performer. His red eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a necromancer, Habor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To be a Banker again; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Fearful. Bonds: Mentor, Adventurer, Job. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 12)
Armor Class 14
Hit Points 80 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 100 pp. Gold and topaz bottle stopper cork (1700 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Embroidered and bejeweled glove (2000 gp).
Bagga Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His auburn hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: Born to a Mayor, his father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Bagga's homeland. Bagga decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: Half-Orc compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Persistence. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
Possessions: 900 gp. Azurite (16 gp). 1 Minor magic item. 1 Minor magic item.
Astar Wary, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a white collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. He has dyed his greying brown hair a little too much giving a sharp brown color. His gold eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Fletcher business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 17)
Armor Class 10
Hit Points 123 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Undercommon, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 |
Possessions: 9000 gp. Azurite (13 gp). Pink pearl (110 gp). Obsidian (13 gp). Golden yellow topaz (1500 gp). Black pearl (1500 gp). Zircon (30 gp). Silver pearl (110 gp). Lapis lazuli (13 gp). Jade (110 gp). Blue quartz (13 gp). Smoky quartz (30 gp). Obsidian (13 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Deep blue spinel (1500 gp). Brown-green garnet (110 gp). Rhodochrosite (13 gp). Aquamarine (1500 gp). Tourmaline (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Rhogar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His crest is bronze and very short. His fierce gold eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rhogar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rhogar. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has decided he is irredeemable.
Flaws: Secretive, Antagonistic. Bonds: Attractive, Religious, Criminal record. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1500 gp.
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