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NPC Generator

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Advanced [show]


Duergath Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a blue coat with green slacks. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is auburn, silky, and of moderate length. He has blue eyes and a yellow hat with a blue feather.

Personality: This man loves painting and to teach people painting more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a desert tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Justice. Bonds: Attractive, Nature. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Duergath Foamtankard, Male Dwarf Cleric 3
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Ar-Gul Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is kept up in a ponytail inside a Stetson hat. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Born in the south to a Stableman, Ar-Gul learned a great deal about his father's area of expertise. Through the years after Ar-Gul was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ar-Gul's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Navigator again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Job. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Ar-Gul Van Es, Male Half-Orc Ranger 14
Medium (6'3") Half-Orc, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 102 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Nature +4, Survival +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 5000 gp. Onyx (60 gp). Clear bright green emerald (5000 gp). Obsidian (7 gp). Silver pearl (90 gp). Jade (90 gp). Fire opal (1000 gp). Freshwater pearl (7 gp). Blue quartz (7 gp). Jet (90 gp). Alexandrite (1200 gp). Freshwater pearl (7 gp). Red-brown spinel (90 gp). Tiger eye turquoise (7 gp). 1 Medium magic item.


Social Check DCs


Ribbles Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his warhammer ready. With bright silver hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Ribbles Sympony, Male Gnome Cleric 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Abyssal, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 400 sp.


Social Check DCs


Rangrim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a blue scarf. He has a moderate pudge and is not very fit. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Religious. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Rangrim Brazzik, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)16 (+3) 11 (+0)16 (+3)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Goblin, Celestial
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 50 pp.


Social Check DCs


Aura Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His cinnamon fur is heavily combed to the left. His blue eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments

History: He comes from a rich western family. Aura was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aura decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Aura Of Claws, Male Tabaxi Fighter 6
Medium (6'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Eye agate (15 gp). Golden pearl (90 gp). Golden yellow topaz (1300 gp).


Social Check DCs

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