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Advanced [show]


Shifting In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is beige and curly. His yellow eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His arcane abilities were realized during a raid on his village. He then took over the family business and is one of the better Mayor for hire.

Motivation: To be a Adventurer again.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Shifting In the Storm, Male Tabaxi Wizard 3
Medium (6'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. Golden pearl (60 gp). Red spinel (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nordak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in an above average manner. His hair is long and auburn with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His eyes are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many illithids want him driven away; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Nordak Fallack, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 20 (+5)15 (+2) 14 (+2)14 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1300 sp.


Social Check DCs


Orsik Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. His whole body is exceptionally muscular. His blonde hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: Eccentric and domineering, Orsik will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Orsik Broodfist, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Goblin, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Theobald Leighton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. He wears a broad hat to cover his moderate length red hair. He has amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 6 years later his spouse died after the birth of his son. Heartbroken, Theobald never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He loathes his own lifestyle.

Flaws: Depressed. Bonds: Attractive, Slave, Poor, Mentor. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Theobald Leighton, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Rock crystal (70 gp).


Social Check DCs


Nicor Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He has a slight overbite and is overall scrawny. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: Nicor is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Nicor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is content; and he feels that his past leaves him morally obligated to help

Flaws: Depressed, Impulsive, Mundane. Bonds: Mentor, Criminal record. Occupation: Bather

Voice: Russian accent

Attributes [hide]

Nicor Divinity, Male Tiefling Monk 10
Medium (6'5") Tiefling, True Neutral (CR 10)
Armor Class 14
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Investigation +4, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1400 gp. Carved bone or ivory statuette (30 gp). Silver ewer (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs

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