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NPC Generator

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Advanced [show]


Gimurt Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears baggy tan pantaloons and a green scarf. He has a hunchback. He keeps his long white hair kept up in a rat tail. His amber eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Gimurt grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He is greedy.

Flaws: Ugly, Shy, Fearful. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Gimurt Foamtankard, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aldous Blakeley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green costume with the symbols of the sun god on his torso. He wears a Stetson hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small mountains village. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Shy. Bonds: Job, Nature, Immigrant, Adventurer. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Aldous Blakeley, Male Human Adept 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. Eye agate (12 gp). Hematite (12 gp). Fire opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing colorful clothing, dressed as a Spice Merchant. He wears his chestnut hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: Zephan lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. After a long history of fighting, Zephan and his spouse have recently divorced.

Motivation: A deep hatred of giants; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Zephan Heal, Male Tiefling Wizard 14
Medium (5'0") Tiefling, Lawful Good (CR 14)
Armor Class 13
Hit Points 63 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 300 pp. Rich purple corundum (700 gp). Azurite (15 gp). Brown-green garnet (100 gp). Malachite (15 gp). 1 Medium magic item.


Social Check DCs


Jocelyn Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light white in addition to tight pants. His brown hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: Jocelyn was born with his mother's beautiful face. His first spouse was a Crown-heir, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Rich. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Jocelyn Qualanthri, Male Half-Elf Paladin 9
Medium (5'4") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 88 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: Ozyman is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.

History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Immigrant, Job. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Druid 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. Jet (160 gp). 1 Minor magic item.


Social Check DCs

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